Priest

It's been over a year since I touched Zbrush, so I decided to retake the Gnomon Quickstart course. I call him the Priest. A big part of this project was to tackle learning Nanite meshes in UE5, so I figured why not kill two birds with one stone by relearning Zbrush and utilizing a real-time engine to produce turntable animations.

Character utilized Dynamesh, Standard Zbrush brushes and Subtools.